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Welcome
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- Written by Super User
- Category: Willkommenstexte
- Hits: 2413
Welcome on BeSly the Haiku knowledge base.
This site are created to help other users and developers. What to start, has begun in August 2004 with only German translations and little tutorials has now become a comprehensive, informative, multi-lingual knowledge base.
It contains a variety of assistance to install, program descriptions, program and system settings. We always try to make the tutorials easy to understand with a simpe but effect layout. In the years the site is online many ideas are included into the website. Idears from other users, like the system information at the beginning of every tutorial.
The menu structure is designed so that all instructions are displayed sorted by their program type. You can also use the search function to find tutorials.
There is also a small Software that allows you to find BeSly tutorials. Here also all programs listed by there program type, but also by the system type, language or authors. Even the smallest instructions are included, usually found only in collections of "Tips and Tricks".
Due to the similarity between the systems, wich are all have the same basis or be a rebuild, many of the tutorials are applicable on all systems.
Who wants to help this project, can do this writing their own tutorials, descriptions or translations. Also ideas or criticisms are welcome.
With the relaunch of BeSly it is now possible for the user to write the instructions themselves in the web interface. Even uploading pictures should be no problem. The only condition is to log on the BeSly. Your data will not pass from us.
Wonderbrush - How to edit screenshots
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- Written by Christian Albrecht
- Parent Category: Painting
- Category: Wonderbrush
- Hits: 1558
In this tutorial, I'd like to explain how to use WonderBrush 2.0 to edit screenshots. I describe how to take a screenshot, make the background transparent and remove
unneeded content from the image.
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I'm a longtime Windows user in terms of editing my screenshots (Corel Photo Paint V5). For me it was usually too complicated on haiku to cut specific areas of a picture. For me, even today, file sizes are too big for images on Haiku. At this year at the BeGeistert in Hamburg I learned a lot about WonderBrush. |
To make a good screenshot, the background should be as simple as possible. Therefore, I simply created a directory on the desktop for this tutorial and called it "tutorial". Now I would like to take a screenshot of this folder with the folder menu open.
To do this, I press the "Print" button on the keyboard and create a screenshot with the system's own screenshot program Screenshot.
I have deliberately chosen this object because the Screenshot program will cut every currently active program window exactly if you have selected the appropriate option, but in this case more will be displayed because the menu is open.
Now we select in the /boot/home/ directory the created screenshot, press the right mouse button and select "open with: WonderBrush" in the context menu.
In WonderBrush we select the tool Fill...
...then we select a color in the color palette (this must be a color that is not included in the image)...
...and execute the Fill function on the image. Here we select the background, not the object.
Then we go to the Property menu and change the Mode from Normal to Erase.
This has made the background of the picture, the color we used to color it, transparent.
Now we come to pruning the screenshot. For this we go to the tool Crop...
...we click on the image and move the displayed frame to the outer left corner of the window.
Then we use the mouse (holding down the left mouse button) to grab the bottom right corner of the frame and drag it to the bottom of the frame (here the bottom edge of the menu).
Then we select the tool Erase...
...and remove all unwanted image parts. To do this, move the eraser brush over the corresponding areas with the mouse.
Due to the fact that we have previously set the frame, only in the framed area a change is made.
Then go to the toolbar and finish the process by selecting the Confirm button.
Now you can save the image as a WonderBrush project (Save As...) (includes all layers) and / or export the image in a desired image format.
Tutorial by Christian Albrecht (Lelldorin) December 2018
Made available by BeSly, the Haiku, BeOS and Zeta knowledge base.
- Translation: Yes
Icon-o-matic - Creating a simple icon
- Details
- Written by Christian Albrecht
- Parent Category: Painting
- Category: Icon-o-Matic
- Hits: 1539
With this tutorial I want to explain how to create a simple icon.
I will not go too much into details, as I simply want to convey the basics.
To create an icon open Icon-o-matic, which you can find in the menu under Applications.
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Since Icon-o-matic is an integral part of the system, it does not have to be pre-installed. |
Each icon consists of several components. First there are the paths, then the Shaps and the Styles.
Of course you can create new components in each area, but if you build a new icon it is easiest to create a Shape with Path and Style.
So go to the Shape menu and select Add with path & style.
This creates a Shape, a Path and a Style. Since you have to link this components together so that you can change them at the same time or assign a color to objects, a cross must be placed in front of the components. This will be made here atomatically.
Before we start painting an icon, let's go to the added style to give our shape a color.
After selecting the Style, we click on one of the two small triangles below the vertical color row. After that we can choose a color in the color palette.
Now we can start drawing the icon.
Now highlight the path and then select Add circle in the Path menu.
Now you can start with the mouse on the editor field to paint an icon. To do this, click on the editor field with the mouse and set a path point with each click. Once more than one path point is set, these points will be linked together. The points are connected in the order in which they are placed.
For the sake of simplicity, in this tutorial I painted a circle as an icon.
Export an icon and assign it to a file or folder
Now that we have created an icon, we have to export it now and assign it to the desired program or folder.
Go to the program menu and select Export as......
...search the system for the desired file and select it. Select the format BEOS:Icon Attribute and press Save.
The icon of the selected file will be replaced by the new one.
Important tools
Change complete object
If you would like to modify a ready-made Path, for example stretching or compressing, you have to close it first.
To do this put a cross in the Properties at Closed. Of course, closing the path also includes the shapes associated with the path.
To change the painted object, you can now select one of the existing path points with the mouse (keep the left mouse button pressed) and move. The path and the associated components are changed.
Reset a failed path
If one of the path-points you set on the editor are not optimally set then hold down the Alt-key and click with the mouse on this point...
...to optimize him.
Remove a path-point
If you would like to remove a path-point, hold the Ctrl key pressed and...
...click on the respective path-point to remove it.
- Translation: Yes
Haiku, BeOS and Zeta Books
- Details
- Written by Super User
- Category: Books
- Hits: 3463
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Title: Programming with yab Publisher: Smashwords Author: Michel Clasquin-Johnson Language: english ISBN: 9781370847495 Link: Smashwords |
short description This e-book will teach you how to program in the yab programming language, one of the main platforms for writing applications for the Haiku Operating system.Yab is a procedural language, Despite that, you can do things with it for which you would normally require a much more complex object-oriented language. It has become one of the main ways to write GUI front-ends for Terminal commands. |
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Title: The desktop operating system Haiku Publisher: Cuvillier Verlag Author: Miroslav Stimac Language: english ISBN-10: 3869558350 ISBN-13: 9783869558356 Link: Cuvillier Verlag |
short description Analysis of the operating system with focuses on ease of use, GUI, multimedia capability and an empirical research of the Haiku community |
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Title: Learning to program with Haiku Publisher: Lulu.com Author: Jon Yoder Language: english ISBN: 9780557539697 Link: Lulu |
short description This programming couse by Jon Yoder aka Darkwyrm are the book form of the online available Haiku C++ course published January 2010. The book is received thereby purposefully on the Haiku system API. You can get the course from the website of the author. |
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Title: BeOS - Porting Unix Applications Publisher: MKP Author: Martin C. Brown Language: english ISBN: 1-55860-532-0 Link: BeOS - Porting Unix Applications |
short description The book Porting Unix Applications is a description for porting Unix application to the BeOS system. You learn step by step to port an application starting with the download up to the installation of the finished program. Beside the Portieren of Unix programs the book is still concerned with many Unix Shell instructions and their application. |
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Title: Practical Filesystem Design Publisher: MKP Author: Dominic Giampaolo Language: english ISBN: 1-55860-497-9 Link: no Link |
short description The book Practical Filesystem Design is a description of the BeOS filesystem BFS. The author of this book is one of the developer of the filesystem. You can get the book from the authors website as PDF |
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Title: Programming Be Operating System Publisher: O´Reilly Author: Dan Parks Sydow Language: english ISBN: 1-56592-467-3 Link: Programming Be operating System |
short description The book Programming the Be Operating System is concerned with the basics of the BeOS programming. You will start with the classic "Hallo World" and end with some little applications with a GUI. You can get the book from the Open Books Projekt as PDF. |
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Title: Be Developers Guide Publisher: O´Reilly Author: The Be Development Team Language: english ISBN: 1-56592-287-5 Link: no Link |
short description The book is one of two manuals for programmers of the Be developer team. In this book becomes comprehensive on the different Development Kits (App Kit, Storage Kit, Interface Kit, Kernel Kit und Support Kit)in detail. |
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Title: Be Advanced Topics Publisher: O´Reilly Author: The Be Development Team Language: english ISBN: 1-56592-396-0 Link: Be Advanced Topics |
short description The book Be Advanced Topics is the second of the two manuals for BeOS programmer. This book serves as information pool for that provide specific programs from BeOS. |
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Title: The BeOS Bible Publisher: Addison Wesley Author: Scot Hacker Language: english ISBN: 0-201-35377-6 Link: The BeOS Bible |
short description The BeOS Bible is a comprehensive book over using and understanding the Be operating system. |
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Title: Zeta - Das Handbuch Publisher: Franzis Author: YellowTAB GmbH Language: german ISBN: 3-7723-7537-5 Link: Zeta - Das Handbuch |
short description The Zeta Handbuch is a manual for the Zeta operating system. Included are informations about installing, configuration and using of Zeta R1. |
Made available by BeSly, the Haiku, BeOS and Zeta knowledge base.
- Translation: No